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Saturday, March 22, 2014

Streisand effect

The Streisand effect is the phenomenon whereby an attempt to hide, remove, or censor a piece of information has the unintended consequence of publicizing the information more widely, usually facilitated by the Internet.
It is named after American entertainer Barbra Streisand, whose attempt in 2003 to suppress photographs of her residence in Malibu, California, inadvertently generated further publicity. Similar attempts have been made, for example, in cease-and-desist letters, to suppressnumbers, files and websites. Instead of being suppressed, the information receives extensive publicity and media extensions such as videos and spoof songs, often being widely mirroredacross the Internet or distributed on file-sharing networks.[1][2]

Sunday, March 16, 2014

Eisenhower method - to decide on time management

BASE Jumping

Base jumping, an acronym for buildings, antennae, spans (bridges) and earth (cliffs), the four types of fixed object from which participants parachute, is one of the most dangerous sports in the world, claiming more than 170 lives in the past 30 years. According to one survey, one in every 20 base jumpers dies practising the sport.

Brain - it's four parts & it's effect in decision making

  • The left brain, which is more analytical and process focused
  • The right brain, which is more creative and intuitive
  • The emotional brain--limbic system--which is how we make dumb decisions, like judging someone as friend or foe within seconds of meeting them
  • The decision maker--prefrontal cortex--which takes inputs from these other three regions and makes some type of well-balanced decision, at least in theory


  • Read more: http://www.inc.com/lou-adler/hiring-guide-whole-brain-recruiting.html#ixzz2w86wM07M

    Saturday, March 1, 2014

    Google search tips

    Prisoners dilemma

    The prisoner's dilemma (or prisoners' dilemma) is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood andMelvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and gave it the name "prisoner's dilemma" (Poundstone, 1992), presenting it as follows:
    Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of speaking to or exchanging messages with the other. The police admit they don't have enough evidence to convict the pair on the principal charge. They plan to sentence both to a year in prison on a lesser charge. Simultaneously, the police offer each prisoner a Faustian bargain. Each prisoner is given the opportunity either to betray the other, by testifying that the other committed the crime, or to cooperate with the other by remaining silent. Here's how it goes:
    • If A and B both betray the other, each of them serves 2 years in prison
    • If A betrays B but B remains silent, A will be set free and B will serve 3 years in prison (and vice versa)
    • If A and B both remain silent, both of them will only serve 1 year in prison (on the lesser charge)